import { Sprite } from "../core" /** // Sprite_Weapon // // The sprite for displaying a weapon image for attacking. */ export declare class Sprite_Weapon extends Sprite { _weaponImageId: number _animationCount: number _pattern: number constructor() initMembers(): void setup(weaponImageId: number): void update(): void animationWait(): number updatePattern(): void loadBitmap(): void updateFrame(): void isPlaying(): boolean }