import { Sprite } from "../core" import { PIXIDestroyOptions } from "../external-types" /** // Sprite_Timer // // The sprite for displaying the timer. */ export declare class Sprite_Timer extends Sprite { _seconds: number constructor() destroy(options?: PIXIDestroyOptions): void createBitmap(): void fontFace(): string fontSize(): number update(): void updateBitmap(): void redraw(): void timerText(): string updatePosition(): void updateVisibility(): void }