import { Sprite } from "../core" import { ActionTarget } from "../data" /** // Sprite_StateOverlay // // The sprite for displaying an overlay image for a state. */ export declare class Sprite_StateOverlay extends Sprite { _battler: ActionTarget | null _overlayIndex: number _animationCount: number _pattern: number constructor() initMembers(): void loadBitmap(): void setup(battler: ActionTarget): void update(): void animationWait(): number updatePattern(): void updateFrame(): void }