import { Sprite } from "../core" import { ActionTarget } from "../data" /** // Sprite_StateIcon // // The sprite for displaying state icons. */ export declare class Sprite_StateIcon extends Sprite { _battler: ActionTarget | null _iconIndex: number _animationCount: number _animationIndex: number constructor() initMembers(): void loadBitmap(): void setup(battler: ActionTarget): void update(): void animationWait(): number updateIcon(): void shouldDisplay(): this is { _battler: ActionTarget } updateFrame(): void }