import { Bitmap } from "../core" import { PictureID } from "../data" import { Sprite_Clickable } from "./Sprite_Clickable" /** // Sprite_Picture // // The sprite for displaying a picture. */ export declare class Sprite_Picture extends Sprite_Clickable { _pictureId: PictureID _pictureName: string constructor(pictureId: PictureID) picture(): import("..").Game_Picture | null update(): void updateBitmap(): void updateOrigin(): void updatePosition(): void updateScale(): void updateTone(): void updateOther(): void loadBitmap(): void }