import { Sprite } from "../core" import { ActionTarget } from "../data" import { PIXIDestroyOptions } from "../external-types" /** // Sprite_Name // // The sprite for displaying a status gauge. */ export declare class Sprite_Name extends Sprite { _battler: ActionTarget | null _name: string _textColor: string constructor() initMembers(): void destroy(options?: PIXIDestroyOptions): void createBitmap(): void bitmapWidth(): number bitmapHeight(): number fontFace(): string fontSize(): number setup(battler: ActionTarget): void update(): void updateBitmap(): void name(): string textColor(): string outlineColor(): string outlineWidth(): number redraw(): void setupFont(): void }