import { Bitmap, Sprite } from "../core" import { ActionTarget, Color } from "../data" import { Writable } from "../utils" import { PIXIDestroyOptions } from "../external-types" /** // Sprite_Damage // // The sprite for displaying a popup damage. */ export declare class Sprite_Damage extends Sprite { _duration: number _flashColor: Writable _flashDuration: number _colorType: number destroy(options?: PIXIDestroyOptions): void setup(target: ActionTarget): void setupCriticalEffect(): void fontFace(): string fontSize(): number damageColor(): "#ffffff" | "#b9ffb5" | "#ffff90" | "#80b0ff" | "#808080" outlineColor(): string outlineWidth(): number createMiss(): void createDigits(value: number): void createChildSprite(width: number, height: number): Sprite createBitmap(width: number, height: number): Bitmap update(): void updateChild(sprite: Sprite): void updateFlash(): void updateOpacity(): void isPlaying(): boolean }