import { TilingSprite } from "../core" import { TerrainBattlebackType } from "../data" /** // Sprite_Battleback // // The sprite for displaying a background image in battle. */ export declare class Sprite_Battleback extends TilingSprite { constructor(type: 0 | 1) adjustPosition(): void battleback1Bitmap(): import("../core").Bitmap battleback2Bitmap(): import("../core").Bitmap battleback1Name(): string battleback2Name(): string overworldBattleback1Name(): string overworldBattleback2Name(): string normalBattleback1Name(): string normalBattleback2Name(): string terrainBattleback1Name( type: TerrainBattlebackType ): "Wasteland" | "DirtField" | "Desert" | "Lava1" | "Lava2" | "Snowfield" | "Clouds" | "PoisonSwamp" | null terrainBattleback2Name( type: TerrainBattlebackType ): "Wasteland" | "Desert" | "Snowfield" | "Clouds" | "PoisonSwamp" | "Forest" | "Cliff" | "Lava" | undefined defaultBattleback1Name(): string defaultBattleback2Name(): string shipBattleback1Name(): string shipBattleback2Name(): string autotileType(z: number): TerrainBattlebackType }