import { Sprite } from "../core" import { BalloonIconID } from "../data" import { Game_Character } from "../objects" /** // Sprite_Balloon // // The sprite for displaying a balloon icon. */ export declare class Sprite_Balloon extends Sprite { _target: Sprite _balloonId: BalloonIconID _duration: number constructor() initMembers(): void loadBitmap(): void setup(targetSprite: Sprite, balloonId: BalloonIconID): void update(): void updatePosition(): void updateFrame(): void speed(): number waitTime(): number frameIndex(): number isPlaying(): boolean targetObject?: Game_Character }