import { Rectangle, Sprite, WindowLayer } from "../core" import { Window_TitleCommand } from "../windows/Window_TitleCommand" import { Scene_Base } from "./Scene_Base" export declare class Scene_Title extends Scene_Base { _backSprite1: Sprite _backSprite2: Sprite _gameTitleSprite: Sprite _windowLayer: WindowLayer _commandWindow: Window_TitleCommand create(): void start(): void update(): void isBusy(): boolean terminate(): void createBackground(): void createForeground(): void drawGameTitle(): void adjustBackground(): void createCommandWindow(): void commandWindowRect(): Rectangle commandNewGame(): void commandContinue(): void commandOptions(): void playTitleMusic(): void }