import { Rectangle } from "../core" import { DataSkill } from "../data" import { Window_SkillList, Window_SkillStatus, Window_SkillType } from "../windows" import { Scene_ItemBase } from "./Scene_ItemBase" export declare class Scene_Skill extends Scene_ItemBase { _skillTypeWindow: Window_SkillType _statusWindow: Window_SkillStatus _itemWindow: Window_SkillList create(): void start(): void createSkillTypeWindow(): void skillTypeWindowRect(): Rectangle createStatusWindow(): void statusWindowRect(): Rectangle createItemWindow(): void itemWindowRect(): Rectangle needsPageButtons(): boolean arePageButtonsEnabled(): boolean refreshActor(): void user(): import("..").Game_Actor commandSkill(): void onItemOk(): void onItemCancel(): void playSeForItem(): void useItem(): void onActorChange(): void }