import { Rectangle } from "../core" import { ActorID } from "../data" import { Game_Actor } from "../objects" import { Window_NameEdit, Window_NameInput } from "../windows" import { Scene_MenuBase } from "./Scene_MenuBase" export declare class Scene_Name extends Scene_MenuBase { _actorId: ActorID _maxLength: number _actor: Game_Actor | null _editWindow: Window_NameEdit _inputWindow: Window_NameInput prepare(actorId: ActorID, maxLength: number): void create(): void start(): void createEditWindow(): void editWindowRect(): Rectangle createInputWindow(): void inputWindowRect(): Rectangle onInputOk(): void }