import { Rectangle } from "../core" import { Window_Message, Window_ScrollText, Window_Gold, Window_NameBox, Window_ChoiceList, Window_NumberInput, Window_EventItem, } from "../windows" import { Scene_Base } from "./Scene_Base" export declare class Scene_Message extends Scene_Base { _messageWindow: Window_Message _scrollTextWindow: Window_ScrollText _goldWindow: Window_Gold _nameBoxWindow: Window_NameBox _choiceListWindow: Window_ChoiceList _numberInputWindow: Window_NumberInput _eventItemWindow: Window_EventItem isMessageWindowClosing(): boolean createAllWindows(): void createMessageWindow(): void messageWindowRect(): Rectangle createScrollTextWindow(): void scrollTextWindowRect(): Rectangle createGoldWindow(): void goldWindowRect(): Rectangle createNameBoxWindow(): void createChoiceListWindow(): void createNumberInputWindow(): void createEventItemWindow(): void eventItemWindowRect(): Rectangle associateWindows(): void }