import { Bitmap, Rectangle, Sprite } from "../core" import { PIXI } from "../externals" import { Game_Actor } from "../objects" import { Sprite_Button } from "../sprites" import { Window_Help } from "../windows" import { Scene_Base } from "./Scene_Base" export declare class Scene_MenuBase extends Scene_Base { _backgroundFilter: PIXI.Filter _backgroundSprite: Sprite _pageupButton: Sprite_Button _pagedownButton: Sprite_Button _cancelButton: Sprite_Button _helpWindow: Window_Help _actor?: Game_Actor | null create(): void update(): void helpAreaTop(): number helpAreaBottom(): number helpAreaHeight(): number mainAreaTop(): number mainAreaBottom(): number mainAreaHeight(): number actor(): Game_Actor updateActor(): void createBackground(): void setBackgroundOpacity(opacity: number): void createHelpWindow(): void helpWindowRect(): Rectangle createButtons(): void needsCancelButton(): boolean createCancelButton(): void needsPageButtons(): boolean createPageButtons(): void updatePageButtons(): void arePageButtonsEnabled(): boolean nextActor(): void previousActor(): void onActorChange(): void }