import { Rectangle } from "../core" import { Window_Gold, Window_MenuCommand, Window_MenuStatus } from "../windows" import { Scene_MenuBase } from "./Scene_MenuBase" export declare class Scene_Menu extends Scene_MenuBase { _statusWindow: Window_MenuStatus _commandWindow: Window_MenuCommand _goldWindow: Window_Gold helpAreaHeight(): number create(): void start(): void createCommandWindow(): void commandWindowRect(): Rectangle createGoldWindow(): void goldWindowRect(): Rectangle createStatusWindow(): void statusWindowRect(): Rectangle commandItem(): void commandPersonal(): void commandFormation(): void commandOptions(): void commandSave(): void commandGameEnd(): void onPersonalOk(): void onPersonalCancel(): void onFormationOk(): void onFormationCancel(): void }