import { Rectangle } from "../core" import { DataItem } from "../data" import { Window_ItemCategory, Window_ItemList } from "../windows" import { Scene_ItemBase } from "./Scene_ItemBase" export declare class Scene_Item extends Scene_ItemBase { _categoryWindow: Window_ItemCategory _itemWindow: Window_ItemList create(): void createCategoryWindow(): void categoryWindowRect(): Rectangle createItemWindow(): void itemWindowRect(): Rectangle user(): import("..").Game_Actor | undefined onCategoryOk(): void onItemOk(): void onItemCancel(): void playSeForItem(): void useItem(): void }