import { Rectangle } from "../core" import { Window_DebugRange, Window_DebugEdit, Window_Base } from "../windows" import { Scene_MenuBase } from "./Scene_MenuBase" export declare class Scene_Debug extends Scene_MenuBase { _rangeWindow: Window_DebugRange _editWindow: Window_DebugEdit _debugHelpWindow: Window_Base create(): void needsCancelButton(): boolean createRangeWindow(): void rangeWindowRect(): Rectangle createEditWindow(): void editWindowRect(): Rectangle createDebugHelpWindow(): void debugHelpWindowRect(): Rectangle onRangeOk(): void onEditCancel(): void refreshHelpWindow(): void helpText(): string }