import { Scene_Base } from "./Scene_Base" export declare class Scene_Boot extends Scene_Base { _databaseLoaded: boolean create(): void isReady(): boolean onDatabaseLoaded(): void setEncryptionInfo(): void loadSystemImages(): void loadPlayerData(): void loadGameFonts(): void isPlayerDataLoaded(): boolean start(): void startNormalGame(): void resizeScreen(): void adjustBoxSize(): void adjustWindow(): void updateDocumentTitle(): void checkPlayerLocation(): void }