import { Game_Battler } from "./Game_Battler" /** * Game_Unit * * The superclass of Game_Party and Game_Troop. */ export declare class Game_Unit { _inBattle: boolean inBattle(): boolean members(): T[] aliveMembers(): T[] deadMembers(): T[] movableMembers(): T[] clearActions(): void agility(): number tgrSum(): number randomTarget(): T | null randomDeadTarget(): T | null smoothTarget(index: number): T smoothDeadTarget(index: number): T clearResults(): void onBattleStart(advantageous: boolean): void onBattleEnd(): void makeActions(): void select(activeMember: Game_Battler | null): void isAllDead(): boolean substituteBattler(): T | null tpbBaseSpeed(): number tpbReferenceTime(): 60 | 240 updateTpb(): void }