import { Color, DataAudio } from "../data" /** * Game_System * * The game object class for the system data. */ export declare class Game_System { _saveEnabled: boolean _menuEnabled: boolean _encounterEnabled: boolean _formationEnabled: boolean _battleCount: number _winCount: number _escapeCount: number _saveCount: number _versionId: number _savefileId: number _framesOnSave: number _bgmOnSave: DataAudio | null _bgsOnSave: DataAudio | null _windowTone: Color | null _battleBgm: DataAudio | null _victoryMe: DataAudio | null _defeatMe: DataAudio | null _savedBgm: DataAudio | null _walkingBgm: DataAudio | null isJapanese(): RegExpMatchArray | null isChinese(): RegExpMatchArray | null isKorean(): RegExpMatchArray | null isCJK(): RegExpMatchArray | null isRussian(): RegExpMatchArray | null isSideView(): boolean isAutosaveEnabled(): boolean isSaveEnabled(): boolean disableSave(): void enableSave(): void isMenuEnabled(): boolean disableMenu(): void enableMenu(): void isEncounterEnabled(): boolean disableEncounter(): void enableEncounter(): void isFormationEnabled(): boolean disableFormation(): void enableFormation(): void battleCount(): number winCount(): number escapeCount(): number saveCount(): number versionId(): number savefileId(): number setSavefileId(savefileId: number): void windowTone(): Color setWindowTone(value: Color): void battleBgm(): DataAudio setBattleBgm(value: DataAudio): void victoryMe(): DataAudio setVictoryMe(value: DataAudio): void defeatMe(): DataAudio setDefeatMe(value: DataAudio): void onBattleStart(): void onBattleWin(): void onBattleEscape(): void onBeforeSave(): void onAfterLoad(): void playtime(): number playtimeText(): string saveBgm(): void replayBgm(): void saveWalkingBgm(): void replayWalkingBgm(): void saveWalkingBgm2(): void mainFontFace(): string numberFontFace(): string mainFontSize(): number windowPadding(): number windowOpacity(): number }