import { DataClassID, DataItemBase } from "../data" /** * Game_Item * * The game object class for handling skills, items, weapons, and armor. It is // required because save data should not include the database object itself. */ export declare class Game_Item { _dataClass: DataClassID | "" _itemId: number constructor(item?: T | null) isSkill(): boolean isItem(): boolean isUsableItem(): boolean isWeapon(): boolean isArmor(): boolean isEquipItem(): boolean isNull(): boolean itemId(): number object(): T setObject(item: T | null): void setEquip(isWeapon: boolean, itemId: number): void }