import { Game_Character } from "./Game_Character" /** * Game_Follower * * The game object class for a follower. A follower is an allied character, // other than the front character, displayed in the party. */ export declare class Game_Follower extends Game_Character { _memberIndex: number constructor(memberIndex: number) refresh(): void actor(): import("./Game_Actor").Game_Actor isVisible(): boolean isGathered(): boolean update(): void chaseCharacter(character: Game_Character): void }