import { CommonEventID } from "../data" import { Game_Interpreter } from "./Game_Interpreter" /** * Game_CommonEvent * * The game object class for a common event. It contains functionality for // running parallel process events. */ export declare class Game_CommonEvent { _commonEventId: number _interpreter: Game_Interpreter | null constructor(commonEventId: CommonEventID) event(): import("../data").DataCommonEvent list(): import("../data").DataCommand[] refresh(): void isActive(): boolean update(): void }