import { Messages } from "../data" /** * TextManager * * The static class that handles terms and messages. */ export declare class TextManager { constructor() static basic(basicId: number): string static param(paramId: number): string static command(commandId: number): string static message(messageId: keyof Messages): string static get currencyUnit(): string static get level(): string static get levelA(): string static get hp(): string static get hpA(): string static get mp(): string static get mpA(): string static get tp(): string static get tpA(): string static get exp(): string static get expA(): string static get fight(): string static get escape(): string static get attack(): string static get guard(): string static get item(): string static get skill(): string static get equip(): string static get status(): string static get formation(): string static get save(): string static get gameEnd(): string static get options(): string static get weapon(): string static get armor(): string static get keyItem(): string static get equip2(): string static get optimize(): string static get clear(): string static get newGame(): string static get continue_(): string static get toTitle(): string static get cancel(): string static get buy(): string static get sell(): string static get alwaysDash(): string static get commandRemember(): string static get touchUI(): string static get bgmVolume(): string static get bgsVolume(): string static get meVolume(): string static get seVolume(): string static get possession(): string static get expTotal(): string static get expNext(): string static get saveMessage(): string static get loadMessage(): string static get file(): string static get autosave(): string static get partyName(): string static get emerge(): string static get preemptive(): string static get surprise(): string static get escapeStart(): string static get escapeFailure(): string static get victory(): string static get defeat(): string static get obtainExp(): string static get obtainGold(): string static get obtainItem(): string static get levelUp(): string static get obtainSkill(): string static get useItem(): string static get criticalToEnemy(): string static get criticalToActor(): string static get actorDamage(): string static get actorRecovery(): string static get actorGain(): string static get actorLoss(): string static get actorDrain(): string static get actorNoDamage(): string static get actorNoHit(): string static get enemyDamage(): string static get enemyRecovery(): string static get enemyGain(): string static get enemyLoss(): string static get enemyDrain(): string static get enemyNoDamage(): string static get enemyNoHit(): string static get evasion(): string static get magicEvasion(): string static get magicReflection(): string static get counterAttack(): string static get substitute(): string static get buffAdd(): string static get debuffAdd(): string static get buffRemove(): string static get actionFailure(): string }