/** * SoundManager * * The static class that plays sound effects defined in the database. */ export declare class SoundManager { constructor() static preloadImportantSounds(): void static loadSystemSound(n: number): void static playSystemSound(n: number): void static playCursor(): void static playOk(): void static playCancel(): void static playBuzzer(): void static playEquip(): void static playSave(): void static playLoad(): void static playBattleStart(): void static playEscape(): void static playEnemyAttack(): void static playEnemyDamage(): void static playEnemyCollapse(): void static playBossCollapse1(): void static playBossCollapse2(): void static playActorDamage(): void static playActorCollapse(): void static playRecovery(): void static playMiss(): void static playEvasion(): void static playMagicEvasion(): void static playReflection(): void static playShop(): void static playUseItem(): void static playUseSkill(): void }