import { Bitmap } from "../core" /** * ImageManager * * The static class that loads images, creates bitmap objects and retains them. */ export declare class ImageManager { constructor() static iconWidth: number static iconHeight: number static faceWidth: number static faceHeight: number static _cache: Record static _system: Record static _emptyBitmap: Bitmap static loadAnimation(filename: string): Bitmap static loadBattleback1(filename: string): Bitmap static loadBattleback2(filename: string): Bitmap static loadEnemy(filename: string): Bitmap static loadCharacter(filename: string): Bitmap static loadFace(filename: string): Bitmap static loadParallax(filename: string): Bitmap static loadPicture(filename: string): Bitmap static loadSvActor(filename: string): Bitmap static loadSvEnemy(filename: string): Bitmap static loadSystem(filename: string): Bitmap static loadTileset(filename: string): Bitmap static loadTitle1(filename: string): Bitmap static loadTitle2(filename: string): Bitmap static loadBitmap(folder: string, filename: string): Bitmap static loadBitmapFromUrl(url: string): Bitmap static clear(): void static isReady(): boolean static throwLoadError(bitmap: Bitmap): void static isObjectCharacter(filename: string): boolean static isBigCharacter(filename: string): boolean static isZeroParallax(filename: string): boolean }