import { SelfSwitchCharacter } from "./events" export declare type DataID = number export declare type ElementType = DataID export declare type SkillType = DataID export declare type WeaponType = DataID export declare type ArmorType = DataID export declare type EquipmentType = DataID export declare type ActorID = DataID export declare type ClassID = DataID export declare type SkillID = DataID export declare type ItemID = DataID export declare type EquipmentSlotID = EquipmentType export declare type WeaponID = DataID export declare type ArmorID = DataID export declare type EnemyID = DataID export declare type TroopID = DataID export declare type StateID = DataID export declare type AnimationID = DataID export declare type BalloonIconID = DataID export declare type TilesetID = DataID export declare type CommonEventID = DataID export declare type MapID = DataID export declare type EventID = DataID export declare type SwitchID = DataID export declare type VariableID = DataID export declare type SelfSwitchID = readonly [MapID, EventID, SelfSwitchCharacter] export declare type CharacterID = -1 | 0 | EventID export declare type ActionDataType = 0 | 1 | 2 | 3 | 4 | 5 export declare type PictureID = DataID export declare type TileID = DataID