export interface Messages { alwaysDash: string commandRemember: string touchUI: string bgmVolume: string bgsVolume: string meVolume: string seVolume: string possession: string expTotal: string expNext: string saveMessage: string loadMessage: string file: string autosave: string partyName: string emerge: string preemptive: string surprise: string escapeStart: string escapeFailure: string victory: string defeat: string obtainExp: string obtainGold: string obtainItem: string levelUp: string obtainSkill: string useItem: string criticalToEnemy: string criticalToActor: string actorDamage: string actorRecovery: string actorGain: string actorLoss: string actorDrain: string actorNoDamage: string actorNoHit: string enemyDamage: string enemyRecovery: string enemyGain: string enemyLoss: string enemyDrain: string enemyNoDamage: string enemyNoHit: string evasion: string magicEvasion: string magicReflection: string counterAttack: string substitute: string buffAdd: string debuffAdd: string buffRemove: string actionFailure: string } export interface Terms { basic: [string, string, string, string, string, string, string, string, string, string] params: [string, string, string, string, string, string, string, string, string, string] commands: [ string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, string, null, string, string, null, string, string ] messages: Messages }