import { DataBase, Trait } from "./base" import { DataID, SkillID } from "./types" export declare type DropItemType = 0 | 1 | 2 | 3 export declare type ConditionType = 0 | 1 | 2 | 3 | 4 | 5 | 6 export interface DropItem { kind: DropItemType dataId: DataID denominator: number } export interface EnemyAction { skillId: SkillID rating: number conditionType: ConditionType conditionParam1: number conditionParam2: number } export interface DataEnemy extends DataBase { battlerHue: number battlerName: string params: [number, number, number, number, number, number, number, number] exp: number gold: number dropItems: [DropItem?, DropItem?, DropItem?] actions: EnemyAction[] traits: Trait[] }