import { PIXI } from "../externals" /** * The layer which contains game windows. * * @class * @extends PIXI.Container */ export declare class WindowLayer extends PIXI.Container { constructor() initialize(): void /** * Updates the window layer for each frame. */ update(): void /** * Renders the object using the WebGL renderer. * * @param {PIXI.Renderer} renderer - The renderer. */ render(renderer: PIXI.Renderer): void }