import { PIXI } from "../externals" /** * The sprite which covers the entire game screen. * * @class * @extends PIXI.Container */ export declare class ScreenSprite extends PIXI.Container { _graphics: PIXI.Graphics _red: number _green: number _blue: number constructor() /** * The opacity of the sprite (0 to 255). * * @type number * @name ScreenSprite#opacity */ get opacity(): number set opacity(value: number) /** * Destroys the screen sprite. */ destroy(): void /** * Sets black to the color of the screen sprite. */ setBlack(): void /** * Sets white to the color of the screen sprite. */ setWhite(): void /** * Sets the color of the screen sprite by values. * * @param {number} r - The red value in the range (0, 255). * @param {number} g - The green value in the range (0, 255). * @param {number} b - The blue value in the range (0, 255). */ setColor(r: number, g: number, b: number): void }