export type Gltf1AnyObject = { [s: string]: any; }; export type glTF1 = { asset: { extras?: { rnLoaderOptions?: any; version?: string; fileType?: string; }; }; buffers: any[]; bufferDic: Gltf1AnyObject; scenes: any[]; sceneDic: Gltf1AnyObject; meshes: any[]; meshDic: Gltf1AnyObject; nodesIndices: number[]; nodes: any[]; nodeDic: Gltf1AnyObject; skins: any[]; skinDic: Gltf1AnyObject; materials: any[]; materialDic: Gltf1AnyObject; cameras: any[]; cameraDic: Gltf1AnyObject; shaders: any[]; shaderDic: Gltf1AnyObject; images: any[]; imageDic: Gltf1AnyObject; animations: Array<{ channels: any[]; samplers: any[]; parameters: Gltf1AnyObject; }>; animationDic: { [s: string]: { channels: any[]; samplers: any[]; }; }; textures: any[]; textureDic: Gltf1AnyObject; samplers: any[]; samplerDic: Gltf1AnyObject; accessors: any[]; accessorDic: Gltf1AnyObject; bufferViews: any[]; bufferViewDic: Gltf1AnyObject; buffer: any[]; techniques: any[]; };