/** * Passed to clear to clear the current depth buffer. * @constant {number} */ export declare const GL_DEPTH_BUFFER_BIT = 256; /** * Passed to clear to clear the current stencil buffer. * @constant {number} */ export declare const GL_STENCIL_BUFFER_BIT = 1024; /** * Passed to clear to clear the current color buffer. * @constant {number} */ export declare const GL_COLOR_BUFFER_BIT = 16384; /** * Passed to drawElements or drawArrays to draw single points. * @constant {number} */ export declare const GL_POINTS = 0; /** * Passed to drawElements or drawArrays to draw lines. Each vertex connects to the one after it. * @constant {number} */ export declare const GL_LINES = 1; /** * Passed to drawElements or drawArrays to draw lines. Each set of two vertices is treated as a separate line segment. * @constant {number} */ export declare const GL_LINE_LOOP = 2; /** * Passed to drawElements or drawArrays to draw a connected group of line segments from the first vertex to the last. * @constant {number} */ export declare const GL_LINE_STRIP = 3; /** * Passed to drawElements or drawArrays to draw triangles. Each set of three vertices creates a separate triangle. * @constant {number} */ export declare const GL_TRIANGLES = 4; /** * Passed to drawElements or drawArrays to draw a connected group of triangles. * @constant {number} */ export declare const GL_TRIANGLE_STRIP = 5; /** * Passed to drawElements or drawArrays to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan. * @constant {number} */ export declare const GL_TRIANGLE_FAN = 6; /** * Passed to blendFunc or blendFuncSeparate to turn off a component. * @constant {number} */ export declare const GL_ZERO = 0; /** * Passed to blendFunc or blendFuncSeparate to turn on a component. * @constant {number} */ export declare const GL_ONE = 1; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by the source elements color. * @constant {number} */ export declare const GL_SRC_COLOR = 768; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source elements color. * @constant {number} */ export declare const GL_ONE_MINUS_SRC_COLOR = 769; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by the source's alpha. * @constant {number} */ export declare const GL_SRC_ALPHA = 770; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source's alpha. * @constant {number} */ export declare const GL_ONE_MINUS_SRC_ALPHA = 771; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's alpha. * @constant {number} */ export declare const GL_DST_ALPHA = 772; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's alpha. * @constant {number} */ export declare const GL_ONE_MINUS_DST_ALPHA = 773; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's color. * @constant {number} */ export declare const GL_DST_COLOR = 774; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's color. * @constant {number} */ export declare const GL_ONE_MINUS_DST_COLOR = 775; /** * Passed to blendFunc or blendFuncSeparate to multiply a component by the minimum of source's alpha or one minus the destination's alpha. * @constant {number} */ export declare const GL_SRC_ALPHA_SATURATE = 776; /** * Passed to blendFunc or blendFuncSeparate to specify a constant color blend function. * @constant {number} */ export declare const GL_CONSTANT_COLOR = 32769; /** * Passed to blendFunc or blendFuncSeparate to specify one minus a constant color blend function. * @constant {number} */ export declare const GL_ONE_MINUS_CONSTANT_COLOR = 32770; /** * Passed to blendFunc or blendFuncSeparate to specify a constant alpha blend function. * @constant {number} */ export declare const GL_CONSTANT_ALPHA = 32771; /** * Passed to blendFunc or blendFuncSeparate to specify one minus a constant alpha blend function. * @constant {number} */ export declare const GL_ONE_MINUS_CONSTANT_ALPHA = 32772; /** * Passed to blendEquation or blendEquationSeparate to set an addition blend function. * @constant {number} */ export declare const GL_FUNC_ADD = 32774; /** * Passed to blendEquation or blendEquationSeparate to specify a subtraction blend function (source - destination). * @constant {number} */ export declare const GL_FUNC_SUBSTRACT = 32778; /** * Passed to blendEquation or blendEquationSeparate to specify a reverse subtraction blend function (destination - source). * @constant {number} */ export declare const GL_FUNC_REVERSE_SUBTRACT = 32779; /** * Passed to getParameter to get the current RGB blend function. * @constant {number} */ export declare const GL_BLEND_EQUATION = 32777; /** * Passed to getParameter to get the current RGB blend function. Same as BLEND_EQUATION. * @constant {number} */ export declare const GL_BLEND_EQUATION_RGB = 32777; /** * Passed to getParameter to get the current alpha blend function. Same as BLEND_EQUATION. * @constant {number} */ export declare const GL_BLEND_EQUATION_ALPHA = 34877; /** * Passed to getParameter to get the current destination RGB blend function. * @constant {number} */ export declare const GL_BLEND_DST_RGB = 32968; /** * Passed to getParameter to get the current source RGB blend function. * @constant {number} */ export declare const GL_BLEND_SRC_RGB = 32969; /** * Passed to getParameter to get the current destination alpha blend function. * @constant {number} */ export declare const GL_BLEND_DST_ALPHA = 32970; /** * Passed to getParameter to get the current source alpha blend function. * @constant {number} */ export declare const GL_BLEND_SRC_ALPHA = 32971; /** * Passed to getParameter to return a the current blend color. * @constant {number} */ export declare const GL_BLEND_COLOR = 32773; /** * Passed to getParameter to get the array buffer binding. * @constant {number} */ export declare const GL_ARRAY_BUFFER_BINDING = 34964; /** * Passed to getParameter to get the current element array buffer. * @constant {number} */ export declare const GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965; /** * Passed to getParameter to get the current lineWidth (set by the lineWidth method). * @constant {number} */ export declare const GL_LINE_WIDTH = 2849; /** * Passed to getParameter to get the current size of a point drawn with gl.POINTS. * @constant {number} */ export declare const GL_ALIASED_POINT_SIZE_RANGE = 33901; /** * Passed to getParameter to get the range of available widths for a line. Returns a length-2 array with the lo value at 0, and hight at 1. * @constant {number} */ export declare const GL_ALIASED_LINE_WIDTH_RANGE = 33902; /** * Passed to getParameter to get the current value of cullFace. Should return FRONT, BACK, or FRONT_AND_BACK. * @constant {number} */ export declare const GL_CULL_FACE_MODE = 2885; /** * Passed to getParameter to determine the current value of frontFace. Should return CW or CCW. * @constant {number} */ export declare const GL_FRONT_FACE = 2886; /** * Passed to getParameter to return a length-2 array of floats giving the current depth range. * @constant {number} */ export declare const GL_DEPTH_RANGE = 2928; /** * Passed to getParameter to determine if the depth write mask is enabled. * @constant {number} */ export declare const GL_DEPTH_WRITEMASK = 2930; /** * Passed to getParameter to determine the current depth clear value. * @constant {number} */ export declare const GL_DEPTH_CLEAR_VALUE = 2931; /** * Passed to getParameter to get the current depth function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL. * @constant {number} */ export declare const GL_DEPTH_FUNC = 2932; /** * Passed to getParameter to get the value the stencil will be cleared to. * @constant {number} */ export declare const GL_STENCIL_CLEAR_VALUE = 2961; /** * Passed to getParameter to get the current stencil function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL. * @constant {number} */ export declare const GL_STENCIL_FUNC = 2962; /** * Passed to getParameter to get the current stencil fail function. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. * @constant {number} */ export declare const GL_STENCIL_FAIL = 2964; /** * Passed to getParameter to get the current stencil fail function should the depth buffer test fail. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. * @constant {number} */ export declare const GL_STENCIL_PASS_DEPTH_FAIL = 2965; /** * Passed to getParameter to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. * @constant {number} */ export declare const GL_STENCIL_PASS_DEPTH_PASS = 2966; /** * Passed to getParameter to get the reference value used for stencil tests. * @constant {number} */ export declare const GL_STENCIL_REF = 2967; /** * @constant {number} */ export declare const GL_STENCIL_VALUE_MASK = 2963; /** * @constant {number} */ export declare const GL_STENCIL_WRITEMASK = 2968; /** * @constant {number} */ export declare const GL_STENCIL_BACK_FUNC = 34816; /** * @constant {number} */ export declare const GL_STENCIL_BACK_FAIL = 34817; /** * @constant {number} */ export declare const GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818; /** * @constant {number} */ export declare const GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819; /** * @constant {number} */ export declare const GL_STENCIL_BACK_REF = 36003; /** * @constant {number} */ export declare const GL_STENCIL_BACK_VALUE_MASK = 36004; /** * @constant {number} */ export declare const GL_STENCIL_BACK_WRITEMASK = 36005; /** * Returns an Int32Array with four elements for the current viewport dimensions. * @constant {number} */ export declare const GL_VIEWPORT = 2978; /** * Returns an Int32Array with four elements for the current scissor box dimensions. * @constant {number} */ export declare const GL_SCISSOR_BOX = 3088; /** * @constant {number} */ export declare const GL_COLOR_CLEAR_VALUE = 3106; /** * @constant {number} */ export declare const GL_COLOR_WRITEMASK = 3107; /** * @constant {number} */ export declare const GL_UNPACK_ALIGNMENT = 3317; /** * @constant {number} */ export declare const GL_PACK_ALIGNMENT = 3333; /** * @constant {number} */ export declare const GL_MAX_TEXTURE_SIZE = 3379; /** * @constant {number} */ export declare const GL_MAX_VIEWPORT_DIMS = 3386; /** * @constant {number} */ export declare const GL_SUBPIXEL_BITS = 3408; /** * @constant {number} */ export declare const GL_RED_BITS = 3410; /** * @constant {number} */ export declare const GL_GREEN_BITS = 3411; /** * @constant {number} */ export declare const GL_BLUE_BITS = 3412; /** * @constant {number} */ export declare const GL_ALPHA_BITS = 3413; /** * @constant {number} */ export declare const GL_DEPTH_BITS = 3414; /** * @constant {number} */ export declare const GL_STENCIL_BITS = 3415; /** * @constant {number} */ export declare const GL_POLYGON_OFFSET_UNITS = 10752; /** * @constant {number} */ export declare const GL_POLYGON_OFFSET_FACTOR = 32824; /** * @constant {number} */ export declare const GL_TEXTURE_BINDING_2D = 32873; /** * @constant {number} */ export declare const GL_SAMPLE_BUFFERS = 32936; /** * @constant {number} */ export declare const GL_SAMPLES = 32937; /** * @constant {number} */ export declare const GL_SAMPLE_COVERAGE_VALUE = 32938; /** * @constant {number} */ export declare const GL_SAMPLE_COVERAGE_INVERT = 32939; /** * @constant {number} */ export declare const GL_COMPRESSED_TEXTURE_FORMATS = 34467; /** * @constant {number} */ export declare const GL_VENDOR = 7936; /** * @constant {number} */ export declare const GL_RENDERER = 7937; /** * @constant {number} */ export declare const GL_VERSION = 7938; /** * @constant {number} */ export declare const GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738; /** * @constant {number} */ export declare const GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739; /** * @constant {number} */ export declare const GL_BROWSER_DEFAULT_WEBGL = 37444; /** * Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and not change often. * @constant {number} */ export declare const GL_STATIC_DRAW = 35044; /** * Passed to bufferData as a hint about whether the contents of the buffer are likely to not be used often. * @constant {number} */ export declare const GL_STREAM_DRAW = 35040; /** * Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and change often. * @constant {number} */ export declare const GL_DYNAMIC_DRAW = 35048; /** * Passed to bindBuffer or bufferData to specify the type of buffer being used. * @constant {number} */ export declare const GL_ARRAY_BUFFER = 34962; /** * Passed to bindBuffer or bufferData to specify the type of buffer being used. * @constant {number} */ export declare const GL_ELEMENT_ARRAY_BUFFER = 34963; /** * Passed to getBufferParameter to get a buffer's size. * @constant {number} */ export declare const GL_BUFFER_SIZE = 34660; /** * Passed to getBufferParameter to get the hint for the buffer passed in when it was created. * @constant {number} */ export declare const GL_BUFFER_USAGE = 34661; /** * Passed to getVertexAttrib to read back the current vertex attribute. * @constant {number} */ export declare const GL_CURRENT_VERTEX_ATTRIB = 34342; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975; /** * Passed to enable/disable to turn on/off culling. Can also be used with getParameter to find the current culling method. * @constant {number} */ export declare const GL_CULL_FACE = 2884; /** * Passed to cullFace to specify that only front faces should be culled. * @constant {number} */ export declare const GL_FRONT = 1028; /** * Passed to cullFace to specify that only back faces should be culled. * @constant {number} */ export declare const GL_BACK = 1029; /** * Passed to cullFace to specify that front and back faces should be culled. * @constant {number} */ export declare const GL_FRONT_AND_BACK = 1032; /** * Passed to enable/disable to turn on/off blending. Can also be used with getParameter to find the current blending method. * @constant {number} */ export declare const GL_BLEND = 3042; /** * Passed to enable/disable to turn on/off the depth test. Can also be used with getParameter to query the depth test. * @constant {number} */ export declare const GL_DEPTH_TEST = 2929; /** * Passed to enable/disable to turn on/off dithering. Can also be used with getParameter to find the current dithering method. * @constant {number} */ export declare const GL_DITHER = 3024; /** * Passed to enable/disable to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and or solids with highlighted edges. Can also be used with getParameter to query the scissor test. * @constant {number} */ export declare const GL_POLYGON_OFFSET_FILL = 32823; /** * Passed to enable/disable to turn on/off the alpha to coverage. Used in multi-sampling alpha channels. * @constant {number} */ export declare const GL_SAMPLE_ALPHA_TO_COVERAGE = 32926; /** * Passed to enable/disable to turn on/off the sample coverage. Used in multi-sampling. * @constant {number} */ export declare const GL_SAMPLE_COVERAGE = 32928; /** * Passed to enable/disable to turn on/off the scissor test. Can also be used with getParameter to query the scissor test. * @constant {number} */ export declare const GL_SCISSOR_TEST = 3089; /** * Passed to enable/disable to turn on/off the stencil test. Can also be used with getParameter to query the stencil test. * @constant {number} */ export declare const GL_STENCIL_TEST = 2960; /** * Returned from getError. * @constant {number} */ export declare const GL_NO_ERROR = 0; /** * Returned from getError. * @constant {number} */ export declare const GL_INVALID_ENUM = 1280; /** * Returned from getError. * @constant {number} */ export declare const GL_INVALID_VALUE = 1281; /** * Returned from getError. * @constant {number} */ export declare const GL_INVALID_OPERATION = 1282; /** * Returned from getError. * @constant {number} */ export declare const GL_OUT_OF_MEMORY = 1285; /** * Returned from getError. * @constant {number} */ export declare const GL_CONTEXT_LOST_WEBGL = 37442; /** * Passed to frontFace to specify the front face of a polygon is drawn in the clockwise direction, * @constant {number} */ export declare const GL_CW = 2304; /** * Passed to frontFace to specify the front face of a polygon is drawn in the counter clockwise direction. * @constant {number} */ export declare const GL_CCW = 2305; /** * There is no preference for this behavior. * @constant {number} */ export declare const GL_DONT_CARE = 4352; /** * The most efficient behavior should be used. * @constant {number} */ export declare const GL_FASTEST = 4353; /** * The most correct or the highest quality option should be used. * @constant {number} */ export declare const GL_NICEST = 4354; /** * Hint for the quality of filtering when generating mipmap images with WebGLRenderingContext.generateMipmap(). * @constant {number} */ export declare const GL_GENERATE_MIPMAP_HINT = 33170; /** * @constant {number} */ export declare const GL_DATA_BYTE = 5120; /** * @constant {number} */ export declare const GL_DATA_UNSIGNED_BYTE = 5121; /** * @constant {number} */ export declare const GL_DATA_SHORT = 5122; /** * @constant {number} */ export declare const GL_DATA_UNSIGNED_SHORT = 5123; /** * @constant {number} */ export declare const GL_DATA_INT = 5124; /** * @constant {number} */ export declare const GL_DATA_UNSIGNED_INT = 5125; /** * @constant {number} */ export declare const GL_DATA_FLOAT = 5126; /** * @constant {number} */ export declare const GL_DEPTH_COMPONENT = 6402; /** * @constant {number} */ export declare const GL_ALPHA = 6406; /** * @constant {number} */ export declare const GL_RGB = 6407; /** * @constant {number} */ export declare const GL_RGBA = 6408; /** * @constant {number} */ export declare const GL_LUMINANCE = 6409; /** * @constant {number} */ export declare const GL_LUMINANCE_ALPHA = 6410; /** * @constant {number} */ export declare const GL_PIXEL_UNSIGNED_BYTE = 5121; /** * @constant {number} */ export declare const GL_PIXEL_UNSIGNED_SHORT_4_4_4_4 = 32819; /** * @constant {number} */ export declare const GL_PIXEL_UNSIGNED_SHORT_5_5_5_1 = 32820; /** * @constant {number} */ export declare const GL_PIXEL_UNSIGNED_SHORT_5_6_5 = 33635; /** * Passed to createShader to define a fragment shader. * @constant {number} */ export declare const GL_FRAGMENT_SHADER = 35632; /** * Passed to createShader to define a vertex shader. * @constant {number} */ export declare const GL_VERTEX_SHADER = 35633; /** * Passed to getShaderParamter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact error. * @constant {number} */ export declare const GL_COMPILE_STATUS = 35713; /** * Passed to getShaderParamter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise. * @constant {number} */ export declare const GL_DELETE_STATUS = 35712; /** * Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error. * @constant {number} */ export declare const GL_LINK_STATUS = 35714; /** * Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found. * @constant {number} */ export declare const GL_VALIDATE_STATUS = 35715; /** * Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred. * @constant {number} */ export declare const GL_ATTACHED_SHADERS = 35717; /** * Passed to getProgramParameter to get the number of attributes active in a program. * @constant {number} */ export declare const GL_ACTIVE_ATTRIBUTES = 35721; /** * Passed to getProgramParamter to get the number of uniforms active in a program. * @constant {number} */ export declare const GL_ACTIVE_UNIFORMS = 35718; /** * The maximum number of entries possible in the vertex attribute list. * @constant {number} */ export declare const GL_MAX_VERTEX_ATTRIBS = 34921; /** * @constant {number} */ export declare const GL_MAX_VERTEX_UNIFORM_VECTORS = 36347; /** * @constant {number} */ export declare const GL_MAX_VARYING_VECTORS = 36348; /** * @constant {number} */ export declare const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; /** * @constant {number} */ export declare const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; /** * Implementation dependent number of maximum texture units. At least 8. * @constant {number} */ export declare const GL_MAX_TEXTURE_IMAGE_UNITS = 34930; /** * @constant {number} */ export declare const GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349; /** * @constant {number} */ export declare const GL_SHADER_TYPE = 35663; /** * @constant {number} */ export declare const GL_SHADING_LANGUAGE_VERSION = 35724; /** * @constant {number} */ export declare const GL_CURRENT_PROGRAM = 35725; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn. * @constant {number} */ export declare const GL_NEVER = 512; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn. * @constant {number} */ export declare const GL_ALWAYS = 519; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value. * @constant {number} */ export declare const GL_LESS = 513; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value. * @constant {number} */ export declare const GL_EQUAL = 514; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value. * @constant {number} */ export declare const GL_LEQUAL = 515; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value. * @constant {number} */ export declare const GL_GREATER = 516; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value. * @constant {number} */ export declare const GL_GEQUAL = 518; /** * Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value. * @constant {number} */ export declare const GL_NOTEQUAL = 517; /** * @constant {number} */ export declare const GL_KEEP = 7680; /** * @constant {number} */ export declare const GL_REPLACE = 7681; /** * @constant {number} */ export declare const GL_INCR = 7682; /** * @constant {number} */ export declare const GL_DECR = 7683; /** * @constant {number} */ export declare const GL_INVERT = 5386; /** * @constant {number} */ export declare const GL_INCR_WRAP = 34055; /** * @constant {number} */ export declare const GL_DECR_WRAP = 34056; /** * @constant {number} */ export declare const GL_NEAREST = 9728; /** * @constant {number} */ export declare const GL_LINEAR = 9729; /** * @constant {number} */ export declare const GL_NEAREST_MIPMAP_NEAREST = 9984; /** * @constant {number} */ export declare const GL_LINEAR_MIPMAP_NEAREST = 9985; /** * @constant {number} */ export declare const GL_NEAREST_MIPMAP_LINEAR = 9986; /** * @constant {number} */ export declare const GL_LINEAR_MIPMAP_LINEAR = 9987; /** * @constant {number} */ export declare const GL_TEXTURE_MAG_FILTER = 10240; /** * @constant {number} */ export declare const GL_TEXTURE_MIN_FILTER = 10241; /** * @constant {number} */ export declare const GL_TEXTURE_WRAP_S = 10242; /** * @constant {number} */ export declare const GL_TEXTURE_WRAP_T = 10243; /** * @constant {number} */ export declare const GL_TEXTURE_2D = 3553; /** * @constant {number} */ export declare const GL_TEXTURE = 5890; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP = 34067; /** * @constant {number} */ export declare const GL_TEXTURE_BINDING_CUBE_MAP = 34068; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073; /** * @constant {number} */ export declare const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074; /** * @constant {number} */ export declare const GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE0 = 33984; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE1 = 33985; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE2 = 33986; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE3 = 33987; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE4 = 33988; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE5 = 33989; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE6 = 33990; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE7 = 33991; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE8 = 33992; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE9 = 33993; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE10 = 33994; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE11 = 33995; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE12 = 33996; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE13 = 33997; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE14 = 33998; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE15 = 33999; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE16 = 34000; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE17 = 34001; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE18 = 34002; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE19 = 34003; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE20 = 34004; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE21 = 34005; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE22 = 34006; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE23 = 34007; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE24 = 34008; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE25 = 34009; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE26 = 34010; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE27 = 34011; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE28 = 34012; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE29 = 34013; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE30 = 34014; /** * A texture unit. * @constant {number} */ export declare const GL_TEXTURE31 = 34015; /** * The current active texture unit. * @constant {number} */ export declare const GL_ACTIVE_TEXTURE = 34016; /** * @constant {number} */ export declare const GL_REPEAT = 10497; /** * @constant {number} */ export declare const GL_CLAMP_TO_EDGE = 33071; /** * @constant {number} */ export declare const GL_MIRRORED_REPEAT = 33648; /** * @constant {number} */ export declare const GL_FLOAT_VEC2 = 35664; /** * @constant {number} */ export declare const GL_FLOAT_VEC3 = 35665; /** * @constant {number} */ export declare const GL_FLOAT_VEC4 = 35666; /** * @constant {number} */ export declare const GL_INT_VEC2 = 35667; /** * @constant {number} */ export declare const GL_INT_VEC3 = 35668; /** * @constant {number} */ export declare const GL_INT_VEC4 = 35669; /** * @constant {number} */ export declare const GL_BOOL = 35670; /** * @constant {number} */ export declare const GL_BOOL_VEC2 = 35671; /** * @constant {number} */ export declare const GL_BOOL_VEC3 = 35672; /** * @constant {number} */ export declare const GL_BOOL_VEC4 = 35673; /** * @constant {number} */ export declare const GL_FLOAT_MAT2 = 35674; /** * @constant {number} */ export declare const GL_FLOAT_MAT3 = 35675; /** * @constant {number} */ export declare const GL_FLOAT_MAT4 = 35676; /** * @constant {number} */ export declare const GL_SAMPLER_2D = 35678; /** * @constant {number} */ export declare const GL_SAMPLER_CUBE = 35680; /** * @constant {number} */ export declare const GL_LOW_FLOAT = 36336; /** * @constant {number} */ export declare const GL_MEDIUM_FLOAT = 36337; /** * @constant {number} */ export declare const GL_HIGH_FLOAT = 36338; /** * @constant {number} */ export declare const GL_LOW_INT = 36339; /** * @constant {number} */ export declare const GL_MEDIUM_INT = 36340; /** * @constant {number} */ export declare const GL_HIGH_INT = 36341; /** * @constant {number} */ export declare const GL_FRAMEBUFFER = 36160; /** * @constant {number} */ export declare const GL_RENDERBUFFER = 36161; /** * @constant {number} */ export declare const GL_RGBA4 = 32854; /** * @constant {number} */ export declare const GL_RGB5_A1 = 32855; /** * @constant {number} */ export declare const GL_RGB565 = 36194; /** * @constant {number} */ export declare const GL_DEPTH_COMPONENT16 = 33189; /** * @constant {number} */ export declare const GL_STENCIL_INDEX = 6401; /** * @constant {number} */ export declare const GL_STENCIL_INDEX8 = 36168; /** * @constant {number} */ export declare const GL_DEPTH_STENCIL = 34041; /** * @constant {number} */ export declare const GL_RENDERBUFFER_WIDTH = 36162; /** * @constant {number} */ export declare const GL_RENDERBUFFER_HEIGHT = 36163; /** * @constant {number} */ export declare const GL_RENDERBUFFER_INTERNAL_FORMAT = 36164; /** * @constant {number} */ export declare const GL_RENDERBUFFER_RED_SIZE = 36176; /** * @constant {number} */ export declare const GL_RENDERBUFFER_GREEN_SIZE = 36177; /** * @constant {number} */ export declare const GL_RENDERBUFFER_BLUE_SIZE = 36178; /** * @constant {number} */ export declare const GL_RENDERBUFFER_ALPHA_SIZE = 36179; /** * @constant {number} */ export declare const GL_RENDERBUFFER_DEPTH_SIZE = 36180; /** * @constant {number} */ export declare const GL_RENDERBUFFER_STENCIL_SIZE = 36181; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT0 = 36064; /** * @constant {number} */ export declare const GL_DEPTH_ATTACHMENT = 36096; /** * @constant {number} */ export declare const GL_STENCIL_ATTACHMENT = 36128; /** * @constant {number} */ export declare const GL_DEPTH_STENCIL_ATTACHMENT = 33306; /** * @constant {number} */ export declare const GL_NONE = 0; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_COMPLETE = 36053; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_UNSUPPORTED = 36061; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_BINDING = 36006; /** * @constant {number} */ export declare const GL_RENDERBUFFER_BINDING = 36007; /** * @constant {number} */ export declare const GL_MAX_RENDERBUFFER_SIZE = 34024; /** * @constant {number} */ export declare const GL_INVALID_FRAMEBUFFER_OPERATION = 1286; /** * @constant {number} */ export declare const GL_UNPACK_FLIP_Y_WEBGL = 37440; /** * @constant {number} */ export declare const GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 37441; /** * @constant {number} */ export declare const GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 37443; /** * @constant {number} */ export declare const GL_READ_BUFFER = 3074; /** * @constant {number} */ export declare const GL_UNPACK_ROW_LENGTH = 3314; /** * @constant {number} */ export declare const GL_UNPACK_SKIP_ROWS = 3315; /** * @constant {number} */ export declare const GL_UNPACK_SKIP_PIXELS = 3316; /** * @constant {number} */ export declare const GL_PACK_ROW_LENGTH = 3330; /** * @constant {number} */ export declare const GL_PACK_SKIP_ROWS = 3331; /** * @constant {number} */ export declare const GL_PACK_SKIP_PIXELS = 3332; /** * @constant {number} */ export declare const GL_TEXTURE_BINDING_3D = 32874; /** * @constant {number} */ export declare const GL_UNPACK_SKIP_IMAGES = 32877; /** * @constant {number} */ export declare const GL_UNPACK_IMAGE_HEIGHT = 32878; /** * @constant {number} */ export declare const GL_MAX_3D_TEXTURE_SIZE = 32883; /** * @constant {number} */ export declare const GL_MAX_ELEMENTS_VERTICES = 33000; /** * @constant {number} */ export declare const GL_MAX_ELEMENTS_INDICES = 33001; /** * @constant {number} */ export declare const GL_MAX_TEXTURE_LOD_BIAS = 34045; /** * @constant {number} */ export declare const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657; /** * @constant {number} */ export declare const GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658; /** * @constant {number} */ export declare const GL_MAX_ARRAY_TEXTURE_LAYERS = 35071; /** * @constant {number} */ export declare const GL_MIN_PROGRAM_TEXEL_OFFSET = 35076; /** * @constant {number} */ export declare const GL_MAX_PROGRAM_TEXEL_OFFSET = 35077; /** * @constant {number} */ export declare const GL_MAX_VARYING_COMPONENTS = 35659; /** * @constant {number} */ export declare const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723; /** * @constant {number} */ export declare const GL_RASTERIZER_DISCARD = 35977; /** * @constant {number} */ export declare const GL_VERTEX_ARRAY_BINDING = 34229; /** * @constant {number} */ export declare const GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154; /** * @constant {number} */ export declare const GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157; /** * @constant {number} */ export declare const GL_MAX_SERVER_WAIT_TIMEOUT = 37137; /** * @constant {number} */ export declare const GL_MAX_ELEMENT_INDEX = 36203; /** * @constant {number} */ export declare const GL_RED = 6403; /** * @constant {number} */ export declare const GL_RGB8 = 32849; /** * @constant {number} */ export declare const GL_RGBA8 = 32856; /** * @constant {number} */ export declare const GL_RGB10_A2 = 32857; /** * @constant {number} */ export declare const GL_TEXTURE_3D = 32879; /** * @constant {number} */ export declare const GL_TEXTURE_WRAP_R = 32882; /** * @constant {number} */ export declare const GL_TEXTURE_MIN_LOD = 33082; /** * @constant {number} */ export declare const GL_TEXTURE_MAX_LOD = 33083; /** * @constant {number} */ export declare const GL_TEXTURE_BASE_LEVEL = 33084; /** * @constant {number} */ export declare const GL_TEXTURE_MAX_LEVEL = 33085; /** * @constant {number} */ export declare const GL_TEXTURE_COMPARE_MODE = 34892; /** * @constant {number} */ export declare const GL_TEXTURE_COMPARE_FUNC = 34893; /** * @constant {number} */ export declare const GL_SRGB = 35904; /** * @constant {number} */ export declare const GL_SRGB8 = 35905; /** * @constant {number} */ export declare const GL_SRGB8_ALPHA8 = 35907; /** * @constant {number} */ export declare const GL_COMPARE_REF_TO_TEXTURE = 34894; /** * @constant {number} */ export declare const GL_RGBA32F = 34836; /** * @constant {number} */ export declare const GL_RGB32F = 34837; /** * @constant {number} */ export declare const GL_RGBA16F = 34842; /** * @constant {number} */ export declare const GL_RGB16F = 34843; /** * @constant {number} */ export declare const GL_TEXTURE_2D_ARRAY = 35866; /** * @constant {number} */ export declare const GL_TEXTURE_BINDING_2D_ARRAY = 35869; /** * @constant {number} */ export declare const GL_R11F_G11F_B10F = 35898; /** * @constant {number} */ export declare const GL_RGB9_E5 = 35901; /** * @constant {number} */ export declare const GL_RGBA32UI = 36208; /** * @constant {number} */ export declare const GL_RGB32UI = 36209; /** * @constant {number} */ export declare const GL_RGBA16UI = 36214; /** * @constant {number} */ export declare const GL_RGB16UI = 36215; /** * @constant {number} */ export declare const GL_RGBA8UI = 36220; /** * @constant {number} */ export declare const GL_RGB8UI = 36221; /** * @constant {number} */ export declare const GL_RGBA32I = 36226; /** * @constant {number} */ export declare const GL_RGB32I = 36227; /** * @constant {number} */ export declare const GL_RGBA16I = 36232; /** * @constant {number} */ export declare const GL_RGB16I = 36233; /** * @constant {number} */ export declare const GL_RGBA8I = 36238; /** * @constant {number} */ export declare const GL_RGB8I = 36239; /** * @constant {number} */ export declare const GL_RED_INTEGER = 36244; /** * @constant {number} */ export declare const GL_RGB_INTEGER = 36248; /** * @constant {number} */ export declare const GL_RGBA_INTEGER = 36249; /** * @constant {number} */ export declare const GL_R8 = 33321; /** * @constant {number} */ export declare const GL_RG8 = 33323; /** * @constant {number} */ export declare const GL_R16F = 33325; /** * @constant {number} */ export declare const GL_R32F = 33326; /** * @constant {number} */ export declare const GL_RG16F = 33327; /** * @constant {number} */ export declare const GL_RG32F = 33328; /** * @constant {number} */ export declare const GL_R8I = 33329; /** * @constant {number} */ export declare const GL_R8UI = 33330; /** * @constant {number} */ export declare const GL_R16I = 33331; /** * @constant {number} */ export declare const GL_R16UI = 33332; /** * @constant {number} */ export declare const GL_R32I = 33333; /** * @constant {number} */ export declare const GL_R32UI = 33334; /** * @constant {number} */ export declare const GL_RG8I = 33335; /** * @constant {number} */ export declare const GL_RG8UI = 33336; /** * @constant {number} */ export declare const GL_RG16I = 33337; /** * @constant {number} */ export declare const GL_RG16UI = 33338; /** * @constant {number} */ export declare const GL_RG32I = 33339; /** * @constant {number} */ export declare const GL_RG32UI = 33340; /** * @constant {number} */ export declare const GL_R8_SNORM = 36756; /** * @constant {number} */ export declare const GL_RG8_SNORM = 36757; /** * @constant {number} */ export declare const GL_RGB8_SNORM = 36758; /** * @constant {number} */ export declare const GL_RGBA8_SNORM = 36759; /** * @constant {number} */ export declare const GL_RGB10_A2UI = 36975; /** * @constant {number} */ export declare const GL_TEXTURE_IMMUTABLE_FORMAT = 37167; /** * @constant {number} */ export declare const GL_TEXTURE_IMMUTABLE_LEVELS = 33503; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_2_10_10_10_REV = 33640; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_10F_11F_11F_REV = 35899; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_5_9_9_9_REV = 35902; /** * @constant {number} */ export declare const GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_24_8 = 34042; /** * @constant {number} */ export declare const GL_HALF_FLOAT = 5131; /** * @constant {number} */ export declare const GL_RG = 33319; /** * @constant {number} */ export declare const GL_RG_INTEGER = 33320; /** * @constant {number} */ export declare const GL_INT_2_10_10_10_REV = 36255; /** * @constant {number} */ export declare const GL_CURRENT_QUERY = 34917; /** * @constant {number} */ export declare const GL_QUERY_RESULT = 34918; /** * @constant {number} */ export declare const GL_QUERY_RESULT_AVAILABLE = 34919; /** * @constant {number} */ export declare const GL_ANY_SAMPLES_PASSED = 35887; /** * @constant {number} */ export declare const GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202; /** * @constant {number} */ export declare const GL_MAX_DRAW_BUFFERS = 34852; /** * @constant {number} */ export declare const GL_DRAW_BUFFER0 = 34853; /** * @constant {number} */ export declare const GL_DRAW_BUFFER1 = 34854; /** * @constant {number} */ export declare const GL_DRAW_BUFFER2 = 34855; /** * @constant {number} */ export declare const GL_DRAW_BUFFER3 = 34856; /** * @constant {number} */ export declare const GL_DRAW_BUFFER4 = 34857; /** * @constant {number} */ export declare const GL_DRAW_BUFFER5 = 34858; /** * @constant {number} */ export declare const GL_DRAW_BUFFER6 = 34859; /** * @constant {number} */ export declare const GL_DRAW_BUFFER7 = 34860; /** * @constant {number} */ export declare const GL_DRAW_BUFFER8 = 34861; /** * @constant {number} */ export declare const GL_DRAW_BUFFER9 = 34862; /** * @constant {number} */ export declare const GL_DRAW_BUFFER10 = 34863; /** * @constant {number} */ export declare const GL_DRAW_BUFFER11 = 34864; /** * @constant {number} */ export declare const GL_DRAW_BUFFER12 = 34865; /** * @constant {number} */ export declare const GL_DRAW_BUFFER13 = 34866; /** * @constant {number} */ export declare const GL_DRAW_BUFFER14 = 34867; /** * @constant {number} */ export declare const GL_DRAW_BUFFER15 = 34868; /** * @constant {number} */ export declare const GL_MAX_COLOR_ATTACHMENTS = 36063; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT1 = 36065; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT2 = 36066; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT3 = 36067; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT4 = 36068; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT5 = 36069; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT6 = 36070; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT7 = 36071; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT8 = 36072; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT9 = 36073; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT10 = 36074; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT11 = 36075; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT12 = 36076; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT13 = 36077; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT14 = 36078; /** * @constant {number} */ export declare const GL_COLOR_ATTACHMENT15 = 36079; /** * @constant {number} */ export declare const GL_SAMPLER_3D = 35679; /** * @constant {number} */ export declare const GL_SAMPLER_2D_SHADOW = 35682; /** * @constant {number} */ export declare const GL_SAMPLER_2D_ARRAY = 36289; /** * @constant {number} */ export declare const GL_SAMPLER_2D_ARRAY_SHADOW = 36292; /** * @constant {number} */ export declare const GL_SAMPLER_CUBE_SHADOW = 36293; /** * @constant {number} */ export declare const GL_INT_SAMPLER_2D = 36298; /** * @constant {number} */ export declare const GL_INT_SAMPLER_3D = 36299; /** * @constant {number} */ export declare const GL_INT_SAMPLER_CUBE = 36300; /** * @constant {number} */ export declare const GL_INT_SAMPLER_2D_ARRAY = 36303; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_SAMPLER_2D = 36306; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_SAMPLER_3D = 36307; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_SAMPLER_CUBE = 36308; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311; /** * @constant {number} */ export declare const GL_MAX_SAMPLES = 36183; /** * @constant {number} */ export declare const GL_SAMPLER_BINDING = 35097; /** * @constant {number} */ export declare const GL_PIXEL_PACK_BUFFER = 35051; /** * @constant {number} */ export declare const GL_PIXEL_UNPACK_BUFFER = 35052; /** * @constant {number} */ export declare const GL_PIXEL_PACK_BUFFER_BINDING = 35053; /** * @constant {number} */ export declare const GL_PIXEL_UNPACK_BUFFER_BINDING = 35055; /** * @constant {number} */ export declare const GL_COPY_READ_BUFFER = 36662; /** * @constant {number} */ export declare const GL_COPY_WRITE_BUFFER = 36663; /** * @constant {number} */ export declare const GL_COPY_READ_BUFFER_BINDING = 36662; /** * @constant {number} */ export declare const GL_COPY_WRITE_BUFFER_BINDING = 36663; /** * @constant {number} */ export declare const GL_FLOAT_MAT2X3 = 35685; /** * @constant {number} */ export declare const GL_FLOAT_MAT2X4 = 35686; /** * @constant {number} */ export declare const GL_FLOAT_MAT3X2 = 35687; /** * @constant {number} */ export declare const GL_FLOAT_MAT3X4 = 35688; /** * @constant {number} */ export declare const GL_FLOAT_MAT4X2 = 35689; /** * @constant {number} */ export declare const GL_FLOAT_MAT4X3 = 35690; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_VEC2 = 36294; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_VEC3 = 36295; /** * @constant {number} */ export declare const GL_UNSIGNED_INT_VEC4 = 36296; /** * @constant {number} */ export declare const GL_UNSIGNED_NORMALIZED = 35863; /** * @constant {number} */ export declare const GL_SIGNED_NORMALIZED = 36764; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069; /** * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967; /** * @constant {number} */ export declare const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_VARYINGS = 35971; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976; /** * @constant {number} */ export declare const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978; /** * @constant {number} */ export declare const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979; /** * @constant {number} */ export declare const GL_INTERLEAVED_ATTRIBS = 35980; /** * @constant {number} */ export declare const GL_SEPARATE_ATTRIBS = 35981; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BUFFER = 35982; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK = 36386; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_PAUSED = 36387; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_ACTIVE = 36388; /** * @constant {number} */ export declare const GL_TRANSFORM_FEEDBACK_BINDING = 36389; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_DEFAULT = 33304; /** * @constant {number} */ export declare const GL_DEPTH24_STENCIL8 = 35056; /** * @constant {number} */ export declare const GL_DRAW_FRAMEBUFFER_BINDING = 36006; /** * @constant {number} */ export declare const GL_READ_FRAMEBUFFER = 36008; /** * @constant {number} */ export declare const GL_DRAW_FRAMEBUFFER = 36009; /** * @constant {number} */ export declare const GL_READ_FRAMEBUFFER_BINDING = 36010; /** * @constant {number} */ export declare const GL_RENDERBUFFER_SAMPLES = 36011; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182; /** * @constant {number} */ export declare const GL_UNIFORM_BUFFER = 35345; /** * @constant {number} */ export declare const GL_UNIFORM_BUFFER_BINDING = 35368; /** * @constant {number} */ export declare const GL_UNIFORM_BUFFER_START = 35369; /** * @constant {number} */ export declare const GL_UNIFORM_BUFFER_SIZE = 35370; /** * @constant {number} */ export declare const GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371; /** * @constant {number} */ export declare const GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373; /** * @constant {number} */ export declare const GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374; /** * @constant {number} */ export declare const GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375; /** * @constant {number} */ export declare const GL_MAX_UNIFORM_BLOCK_SIZE = 35376; /** * @constant {number} */ export declare const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377; /** * @constant {number} */ export declare const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379; /** * @constant {number} */ export declare const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380; /** * @constant {number} */ export declare const GL_ACTIVE_UNIFORM_BLOCKS = 35382; /** * @constant {number} */ export declare const GL_UNIFORM_TYPE = 35383; /** * @constant {number} */ export declare const GL_UNIFORM_SIZE = 35384; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_INDEX = 35386; /** * @constant {number} */ export declare const GL_UNIFORM_OFFSET = 35387; /** * @constant {number} */ export declare const GL_UNIFORM_ARRAY_STRIDE = 35388; /** * @constant {number} */ export declare const GL_UNIFORM_MATRIX_STRIDE = 35389; /** * @constant {number} */ export declare const GL_UNIFORM_IS_ROW_MAJOR = 35390; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_BINDING = 35391; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_DATA_SIZE = 35392; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396; /** * @constant {number} */ export declare const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398; /** * @constant {number} */ export declare const GL_OBJECT_TYPE = 37138; /** * @constant {number} */ export declare const GL_SYNC_CONDITION = 37139; /** * @constant {number} */ export declare const GL_SYNC_STATUS = 37140; /** * @constant {number} */ export declare const GL_SYNC_FLAGS = 37141; /** * @constant {number} */ export declare const GL_SYNC_FENCE = 37142; /** * @constant {number} */ export declare const GL_SYNC_GPU_COMMANDS_COMPLETE = 37143; /** * @constant {number} */ export declare const GL_UNSIGNALED = 37144; /** * @constant {number} */ export declare const GL_SIGNALED = 37145; /** * @constant {number} */ export declare const GL_ALREADY_SIGNALED = 37146; /** * @constant {number} */ export declare const GL_TIMEOUT_EXPIRED = 37147; /** * @constant {number} */ export declare const GL_CONDITION_SATISFIED = 37148; /** * @constant {number} */ export declare const GL_WAIT_FAILED = 37149; /** * @constant {number} */ export declare const GL_SYNC_FLUSH_COMMANDS_BIT = 1; /** * @constant {number} */ export declare const GL_COLOR = 6144; /** * @constant {number} */ export declare const GL_DEPTH = 6145; /** * @constant {number} */ export declare const GL_STENCIL = 6146; /** * @constant {number} */ export declare const GL_MIN = 32775; /** * @constant {number} */ export declare const GL_MAX = 32776; /** * @constant {number} */ export declare const GL_DEPTH_COMPONENT24 = 33190; /** * @constant {number} */ export declare const GL_STREAM_READ = 35041; /** * @constant {number} */ export declare const GL_STREAM_COPY = 35042; /** * @constant {number} */ export declare const GL_STATIC_READ = 35045; /** * @constant {number} */ export declare const GL_STATIC_COPY = 35046; /** * @constant {number} */ export declare const GL_DYNAMIC_READ = 35049; /** * @constant {number} */ export declare const GL_DYNAMIC_COPY = 35050; /** * @constant {number} */ export declare const GL_DEPTH_COMPONENT32F = 36012; /** * @constant {number} */ export declare const GL_DEPTH32F_STENCIL8 = 36013; /** * @constant {number} */ export declare const GL_INVALID_INDEX = 4294967295; /** * @constant {number} */ export declare const GL_TIMEOUT_IGNORED = -1; /** * @constant {number} */ export declare const GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 37447; /** * Describes the frequency divisor used for instanced rendering. * @constant {number} */ export declare const GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 35070; /** * Passed to getParameter to get the vendor string of the graphics driver. * @constant {number} */ export declare const GL_UNMASKED_VENDOR_WEBGL = 37445; /** * Passed to getParameter to get the renderer string of the graphics driver. * @constant {number} */ export declare const GL_UNMASKED_RENDERER_WEBGL = 37446; /** * Returns the maximum available anisotropy. * @constant {number} */ export declare const GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047; /** * Passed to texParameter to set the desired maximum anisotropy for a texture. * @constant {number} */ export declare const GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046; /** * A DXT1-compressed image in an RGB image format. * @constant {number} */ export declare const GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776; /** * A DXT1-compressed image in an RGB image format with a simple on/off alpha value. * @constant {number} */ export declare const GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777; /** * A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. * @constant {number} */ export declare const GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778; /** * A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. * @constant {number} */ export declare const GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779; /** * A DXT1-compressed image in an sRGB image format. * @constant {number} */ export declare const GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916; /** * A DXT1-compressed image in an sRGB image format with a simple on/off alpha value. * @constant {number} */ export declare const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917; /** * A DXT3-compressed image in an sRGBA image format. * @constant {number} */ export declare const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918; /** * A DXT5-compressed image in an sRGBA image format. * @constant {number} */ export declare const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919; /** * One-channel (red) unsigned format compression. * @constant {number} */ export declare const GL_COMPRESSED_R11_EAC = 37488; /** * One-channel (red) signed format compression. * @constant {number} */ export declare const GL_COMPRESSED_SIGNED_R11_EAC = 37489; /** * Two-channel (red and green) unsigned format compression. * @constant {number} */ export declare const GL_COMPRESSED_RG11_EAC = 37490; /** * Two-channel (red and green) signed format compression. * @constant {number} */ export declare const GL_COMPRESSED_SIGNED_RG11_EAC = 37491; /** * Compresses RBG8 data with no alpha channel. * @constant {number} */ export declare const GL_COMPRESSED_RGB8_ETC2 = 37492; /** * Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately. * @constant {number} */ export declare const GL_COMPRESSED_RGBA8_ETC2_EAC = 37493; /** * Compresses sRBG8 data with no alpha channel. * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ETC2 = 37494; /** * Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately. * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37495; /** * Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. * @constant {number} */ export declare const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37496; /** * Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37497; /** * RGB compression in 4-bit mode. One block for each 4×4 pixels. * @constant {number} */ export declare const GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 35840; /** * RGBA compression in 4-bit mode. One block for each 4×4 pixels. * @constant {number} */ export declare const GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 35842; /** * RGB compression in 2-bit mode. One block for each 8×4 pixels. * @constant {number} */ export declare const GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 35841; /** * RGBA compression in 2-bit mode. One block for each 8×4 pixels. * @constant {number} */ export declare const GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 35843; /** * Compresses 24-bit RGB data with no alpha channel. * @constant {number} */ export declare const GL_COMPRESSED_RGB_ETC1_WEBGL = 36196; /** * Compresses RGB textures with no alpha channel. * @constant {number} */ export declare const GL_COMPRESSED_RGB_ATC_WEBGL = 35986; /** * Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp). * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 35986; /** * Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient). * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 34798; /** * Compresses RGBA textures using ASTC compression in a blocksize of 4x4 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_4X4_KHR = 37808; /** * Compresses RGBA textures using ASTC compression in a blocksize of 5x4 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_5X4_KHR = 37809; /** * Compresses RGBA textures using ASTC compression in a blocksize of 5x5 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_5X5_KHR = 37810; /** * Compresses RGBA textures using ASTC compression in a blocksize of 6x5 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_6X5_KHR = 37811; /** * Compresses RGBA textures using ASTC compression in a blocksize of 6x6 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_6X6_KHR = 37812; /** * Compresses RGBA textures using ASTC compression in a blocksize of 8x5 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_8X5_KHR = 37813; /** * Compresses RGBA textures using ASTC compression in a blocksize of 8x6 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_8X6_KHR = 37814; /** * Compresses RGBA textures using ASTC compression in a blocksize of 8x8 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_8X8_KHR = 37815; /** * Compresses RGBA textures using ASTC compression in a blocksize of 10x5 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_10X5_KHR = 37816; /** * Compresses RGBA textures using ASTC compression in a blocksize of 10x6 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_10X6_KHR = 37817; /** * Compresses RGBA textures using ASTC compression in a blocksize of 10x8 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_10X8_KHR = 37818; /** * Compresses RGBA textures using ASTC compression in a blocksize of 10x10 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_10X10_KHR = 37819; /** * Compresses RGBA textures using ASTC compression in a blocksize of 12x10 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_12X10_KHR = 37820; /** * Compresses RGBA textures using ASTC compression in a blocksize of 12x12 * @constant {number} */ export declare const GL_COMPRESSED_RGBA_ASTC_12X12_KHR = 37821; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 4x4 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4X4_KHR = 37840; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 5x4 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5X4_KHR = 37841; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 5x5 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5X5_KHR = 37842; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 6x5 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6X5_KHR = 37843; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 6x6 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6X6_KHR = 37844; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 8x5 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8X5_KHR = 37845; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 8x6 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8X6_KHR = 37846; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 8x8 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8X8_KHR = 37847; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 10x5 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10X5_KHR = 37848; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 10x6 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10X6_KHR = 37849; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 10x8 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10X8_KHR = 37850; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 10x10 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10X10_KHR = 37851; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 12x10 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12X10_KHR = 37852; /** * Compresses SRGB8 textures using ASTC compression in a blocksize of 12x12 * @constant {number} */ export declare const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12X12_KHR = 37853; /** * Unsigned integer type for 24-bit depth texture data. * @constant {number} */ export declare const GL_UNSIGNED_INT_24_8_WEBGL = 34042; /** * Half floating-point type (16-bit). * @constant {number} */ export declare const GL_HALF_FLOAT_OES = 36193; /** * RGBA 32-bit floating-point color-renderable format. * @constant {number} */ export declare const GL_RGBA32F_EXT = 34836; /** * RGB 32-bit floating-point color-renderable format. * @constant {number} */ export declare const GL_RGB32F_EXT = 34837; /** * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 33297; /** * @constant {number} */ export declare const GL_UNSIGNED_NORMALIZED_EXT = 35863; /** * Produces the minimum color components of the source and destination colors. * @constant {number} */ export declare const GL_MIN_EXT = 32775; /** * Produces the maximum color components of the source and destination colors. * @constant {number} */ export declare const GL_MAX_EXT = 32776; /** * Unsized sRGB format that leaves the precision up to the driver. * @constant {number} */ export declare const GL_SRGB_EXT = 35904; /** * Unsized sRGB format with unsized alpha component. * @constant {number} */ export declare const GL_SRGB_ALPHA_EXT = 35906; /** * Sized (8-bit) sRGB and alpha formats. * @constant {number} */ export declare const GL_SRGB8_ALPHA8_EXT = 35907; /** * Returns the framebuffer color encoding. * @constant {number} */ export declare const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 33296; /** * Indicates the accuracy of the derivative calculation for the GLSL built-in functions: dFdx, dFdy, and fwidth. * @constant {number} */ export declare const GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT0_WEBGL = 36064; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT1_WEBGL = 36065; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT2_WEBGL = 36066; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT3_WEBGL = 36067; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT4_WEBGL = 36068; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT5_WEBGL = 36069; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT6_WEBGL = 36070; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT7_WEBGL = 36071; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT8_WEBGL = 36072; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT9_WEBGL = 36073; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT10_WEBGL = 36074; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT11_WEBGL = 36075; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT12_WEBGL = 36076; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT13_WEBGL = 36077; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT14_WEBGL = 36078; /** * Framebuffer color attachment point. * @constant {number} */ export declare const GL_COLOR_ATTACHMENT15_WEBGL = 36079; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER0_WEBGL = 34853; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER1_WEBGL = 34854; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER2_WEBGL = 34855; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER3_WEBGL = 34856; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER4_WEBGL = 34857; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER5_WEBGL = 34858; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER6_WEBGL = 34859; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER7_WEBGL = 34860; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER8_WEBGL = 34861; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER9_WEBGL = 34862; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER10_WEBGL = 34863; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER11_WEBGL = 34864; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER12_WEBGL = 34865; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER13_WEBGL = 34866; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER14_WEBGL = 34867; /** * Draw buffer. * @constant {number} */ export declare const GL_DRAW_BUFFER15_WEBGL = 34868; /** * Maximum number of framebuffer color attachment points. * @constant {number} */ export declare const GL_MAX_COLOR_ATTACHMENTS_WEBGL = 36063; /** * Maximum number of draw buffers. * @constant {number} */ export declare const GL_MAX_DRAW_BUFFERS_WEBGL = 34852; /** * The bound vertex array object (VAO). * @constant {number} */ export declare const GL_VERTEX_ARRAY_BINDING_OES = 34229; /** * The number of bits used to hold the query result for the given target. * @constant {number} */ export declare const GL_QUERY_COUNTER_BITS_EXT = 34916; /** * The currently active query. * @constant {number} */ export declare const GL_CURRENT_QUERY_EXT = 34917; /** * The query result. * @constant {number} */ export declare const GL_QUERY_RESULT_EXT = 34918; /** * A Boolean indicating whether or not a query result is available. * @constant {number} */ export declare const GL_QUERY_RESULT_AVAILABLE_EXT = 34919; /** * Elapsed time (in nanoseconds). * @constant {number} */ export declare const GL_TIME_ELAPSED_EXT = 35007; /** * The current time. * @constant {number} */ export declare const GL_TIMESTAMP_EXT = 36392; /** * A Boolean indicating whether or not the GPU performed any disjoint operation. * @constant {number} */ export declare const GL_GPU_DISJOINT_EXT = 36795;