import { AbstractShaderNode } from '../core/AbstractShaderNode'; /** * A material node that applies wireframe rendering effects to geometry. * This node takes an existing fragment color and a wireframe color as inputs, * and outputs a combined color that renders the wireframe effect. */ export declare class WireframeMaterialNode extends AbstractShaderNode { /** * Creates a new WireframeMaterialNode instance. * Sets up the shader node with wireframe GLSL code and defines input/output parameters: * - Inputs: existingFragColor (Vec4), wireframeColor (Vec4) * - Output: outColor (Vec4) */ constructor(); }