import { AbstractShaderNode } from '../core/AbstractShaderNode'; /** * A shader node that provides view matrix functionality for transforming world coordinates to camera space. * This node outputs a 4x4 matrix that represents the view transformation matrix used in vertex shaders. * The view matrix transforms vertices from world space to camera/eye space coordinates. */ export declare class ViewMatrixShaderNode extends AbstractShaderNode { /** * Creates a new ViewMatrixShaderNode instance. * Initializes the shader node with view matrix shader code for both GLSL and WGSL, * sets it to operate in the vertex shader stage, and configures the output as a Mat4 float matrix. */ constructor(); }