import { AbstractShaderNode } from '../core/AbstractShaderNode'; import { Socket } from '../core/Socket'; /** * A shader node that performs PBR occlusion properties operations. * @example * ```typescript * // Create an PBR occlusion props node for Vec4 float operations * const pbrOcclusionPropsNode = new PbrOcclusionPropsNode(); * * // Connect inputs and get output * const outputSocket = pbrOcclusionPropsNode.getSocketOutput(); * ``` */ export declare class PbrOcclusionPropsShaderNode extends AbstractShaderNode { /** * Creates a new PbrOcclusionPropsNode with the specified composition and component types. */ constructor(); /** * Gets the output socket that contains the result of the PBR shading operation. * * @returns The output socket containing the PBR shading result */ getSocketOutput(): Socket; }