import { AbstractShaderNode } from '../core/AbstractShaderNode'; import { Socket } from '../core/Socket'; /** * A shader node that performs PBR anisotropy rotation operations. * @example * ```typescript * // Create an PBR anisotropy rotation node for Vec2 float operations * const pbrAnisotropyRotationShaderNode = new PbrAnisotropyRotationShaderNode(); * * // Connect inputs and get output * const outputSocket = pbrAnisotropyRotationShaderNode.getSocketOutput(); * ``` */ export declare class PbrAnisotropyRotationShaderNode extends AbstractShaderNode { /** * Creates a new PbrAnisotropyRotationShaderNode with the specified composition and component types. */ constructor(); /** * Gets the output socket that contains the result of the anisotropy rotation operation. * * @returns The output socket containing the anisotropy rotation result */ getSocketOutput(): Socket; }