import { AbstractShaderNode } from '../core/AbstractShaderNode'; import { Socket } from '../core/Socket'; /** * A shader node that performs PBR anisotropy properties operations. * @example * ```typescript * // Create an PBR anisotropy props node for Vec3 float operations * const pbrAnisotropyPropsShaderNode = new PbrAnisotropyPropsShaderNode(); * * // Connect inputs and get output * const outputSocket = pbrAnisotropyPropsShaderNode.getSocketOutput(); * ``` */ export declare class PbrAnisotropyPropsShaderNode extends AbstractShaderNode { /** * Creates a new PbrAnisotropyPropsShaderNode with the specified composition and component types. */ constructor(); /** * Gets the output socket that contains the result of the anisotropy properties operation. * * @returns The output socket containing the anisotropy properties result */ getSocketOutput(): Socket; }