import { AbstractShaderNode } from '../core/AbstractShaderNode'; /** * A shader node that provides texture coordinate attributes from vertex data. * This node outputs UV coordinates for texture mapping operations. * * @extends AbstractShaderNode */ export declare class AttributeTexcoordShaderNode extends AbstractShaderNode { /** * Creates a new AttributeTexcoordShaderNode instance. * Initializes the node with GLSL and WGSL shader codes for texture coordinate attributes. * Sets up the vertex shader stage and configures the output as a Vec3 float value. */ constructor(); }