import { AbstractShaderNode } from '../core/AbstractShaderNode'; /** * A shader node that reads vertex color attributes from the mesh geometry. * This node provides access to per-vertex color data in the shader pipeline, * allowing for vertex-based coloring effects and material variations. * * The node outputs a Vec4 color value containing RGBA components that can be * used in vertex or fragment shaders for rendering calculations. */ export declare class AttributeColorShaderNode extends AbstractShaderNode { /** * Creates a new AttributeColorShaderNode instance. * Initializes the node with vertex color attribute shader code for both * WebGL (GLSL) and WebGPU (WGSL) backends, and configures the output * to provide a Vec4 color value. */ constructor(); }