declare type MonoProcessor = (arr: Float32Array) => Float32Array; export default class MonoRecording { rawData: Float32Array; createDate: Date; sampleRate: number; duration: number; private earlyStopResolver; constructor(rawData: Float32Array, sampleRate?: number); readonly wavBlob: Blob; readonly audioBuffer: AudioBuffer; applyMonoProcessors(processors: MonoProcessor[]): void; play(): Promise; stop(): void; } export {};