/// import { PacketIdMap } from '../net'; import { WriteStream } from 'fs'; /** * Information about the local version of the assets. */ interface VersionInfo { clientVersion: string; assetVersion: string; } /** * A static class used to download the latest game assets and packet ids. */ export declare class Updater { /** * Creates a path from the `base` path to the GameServerConnection.as file. * @param base The parent dir which contains the decompiled client source. */ static makeGSCPath(base: string): string; /** * Checks if the remote client version matches the local client version. * @returns `true` if the `localVersion` does **not** match the remote version, * @param localVersion The local version of the client. */ static isClientOutdated(localVersion: string): Promise; /** * Checks if the remote asset version matches the local asset version. * @returns `true` if the `localVersion` does **not** match the remote version, * @param localVersion The local version of the asset. */ static areAssetsOutdated(localVersion: string): Promise; /** * Downloads the latest client.swf into a buffer. */ static getClient(version: string, stream?: WriteStream): Promise; /** * Downdloads the latest GroundTypes.json into a buffer. */ static getGroundTypes(stream?: WriteStream): Promise; /** * Downloads the latest Objects.json into a buffer. */ static getObjects(stream?: WriteStream): Promise; /** * Gets the remote client version. */ static getRemoteClientVersion(): Promise; /** * Gets the remote asset version. */ static getRemoteAssetVersion(): Promise; /** * Gets the remote version of both the client and the assets. */ static getRemoteVersions(): Promise; /** * Unpacks the client. Returns the path * which the client was unpacked into. * @param swfPath The path to the swf file to unpack. E.g. `C:\\clients\\latest-client.swf`. */ static unpackSwf(swfPath: string): Promise; /** * Extracts the packet information from the given source. * @param source The text containing the packet ids to extract. */ static extractPacketInfo(source: string): PacketIdMap; } export {};