export class InputRenderer extends Node { _maxInputElements: number; _controllers: {} | null; _lasers: Node[] | null; _cursors: Node[] | null; _activeControllers: number; _activeLasers: any; _activeCursors: any; useProfileControllerMeshes(session: any): void; setControllerMesh(controllerNode: any, handedness?: string): void; addController(gripMatrix: any, handedness?: string): void; addLaserPointer(rigidTransform: any): void; addCursor(cursorPos: any): void; reset(options: any): void; _createLaserMesh(): Node; _createCursorMesh(): Node; waitForComplete(): Promise; } import { Node } from "../core/node.js";