export class Program { constructor(gl: any, vertSrc: any, fragSrc: any, attribMap: any, defines: any); _gl: any; program: any; attrib: {} | null; uniform: {} | null; defines: {}; _firstUse: boolean; _nextUseCallbacks: any[]; _vertShader: any; _fragShader: any; onNextUse(callback: any): void; use(): void; }