import ParticleForce from "./ParticleForce"; import Vector from "./Vector"; interface PixelManagerOptions { pixelX: number; pixelY: number; scale: number; imageWidth: number; imageHeight: number; canvasWidth: number; canvasHeight: number; } declare class PixelManager { pixelX: number; pixelY: number; scale: number; imageWidth: number; imageHeight: number; canvasWidth: number; canvasHeight: number; constructor(options: PixelManagerOptions); setScale: (scale: number) => void; setCanvasWidth: (width: number) => void; setCanvasHeight: (height: number) => void; getParticleForce: () => ParticleForce; getPixelPosition: () => Vector; } export default PixelManager;