import type { RGB } from '../../../src/lib/primitives.types'; import type { UniformControl } from '../_shared/types'; /** Typed uniforms for the `simianlights` layer shader. */ export type SimianlightsUniforms = { /** Overall tint / color grade; [1,1,1] keeps the stock star colors. */ readonly uColor: RGB; /** Final glow multiplier; 1 = stock, higher = brighter field. */ readonly uBrightness: number; /** Drift + rotation rate; 1 = stock, 0 freezes the field. */ readonly uSpeed: number; /** Star color-cycle (twinkle) rate; 1 = stock. */ readonly uTwinkleSpeed: number; /** Starfield zoom / density; >1 = more, smaller stars. */ readonly uScale: number; /** Star-core size; 1 = stock, higher = fatter cores. */ readonly uStarGlow: number; }; /** The `simianlights` shader's tunable uniforms; defaults reproduce the stock look. */ export declare const SIMIANLIGHTS_CONTROLS: readonly UniformControl[]; //# sourceMappingURL=simianlights.d.ts.map