import type { RGB } from '../../../src/lib/primitives.types'; import type { UniformControl } from '../_shared/types'; /** Typed uniforms for the `plasma` layer shader. */ export type PlasmaUniforms = { /** First palette color, RGB each channel 0..1. */ readonly uColorA: RGB; /** Second palette color, RGB each channel 0..1. */ readonly uColorB: RGB; /** Animation rate; 0 freezes the field. */ readonly uSpeed: number; /** Spatial frequency; higher = more, tighter cells. */ readonly uScale: number; }; /** The `plasma` shader's tunable uniforms; defaults are the cool "ocean" look. */ export declare const PLASMA_CONTROLS: readonly UniformControl[]; //# sourceMappingURL=plasma.d.ts.map