// Simianlights' editor form: the shader OWNS its control layout. This pass just
// stacks one per uniform in declared order (the auto-form's
// shape); the point is that this file exists per shader, so layout/grouping is a
// local edit here, and a new primitive flows in through without touching
// it. Conventional layer id: "field".
import {
Control,
ControlForm,
ControlSection,
type KaleidoscopeControls,
} from '../../../src/components/preset-control-panel';
import { SIMIANLIGHTS_CONTROLS } from './simianlights';
export function SimianlightsForm({ uniforms, onPatch, disabled }: KaleidoscopeControls) {
return (
);
}