// Data-mesh's editor form: the shader OWNS its control layout. One
// per uniform; grouped into palette / surface / glow
// sections so the big color levers, the structural dials, and the additive extras
// read as three clusters. A new primitive flows in through without
// touching this file. Conventional layer id: "mesh".
import {
Control,
ControlForm,
ControlSection,
type KaleidoscopeControls,
} from '../../../src/components/preset-control-panel';
import { DATA_MESH_CONTROLS } from './data-mesh';
export function DataMeshForm({ uniforms, onPatch, disabled }: KaleidoscopeControls) {
return (
);
}