// Data-mesh's editor form: the shader OWNS its control layout. One // per uniform; grouped into palette / surface / glow // sections so the big color levers, the structural dials, and the additive extras // read as three clusters. A new primitive flows in through without // touching this file. Conventional layer id: "mesh". import { Control, ControlForm, ControlSection, type KaleidoscopeControls, } from '../../../src/components/preset-control-panel'; import { DATA_MESH_CONTROLS } from './data-mesh'; export function DataMeshForm({ uniforms, onPatch, disabled }: KaleidoscopeControls) { return ( ); }