// Clouds' editor form: the shader OWNS its control layout. This pass just stacks
// one per uniform in declared order (the auto-form's shape);
// the point is that this file exists per shader, so layout/grouping is a local edit
// here, and a new primitive flows in through without touching it.
// Conventional layer id: "sky".
import {
Control,
ControlForm,
ControlSection,
type KaleidoscopeControls,
} from '../../../src/components/preset-control-panel';
import { CLOUDS_CONTROLS } from './clouds';
export function CloudsForm({ uniforms, onPatch, disabled }: KaleidoscopeControls) {
return (
);
}