// Clouds' editor form: the shader OWNS its control layout. This pass just stacks // one per uniform in declared order (the auto-form's shape); // the point is that this file exists per shader, so layout/grouping is a local edit // here, and a new primitive flows in through without touching it. // Conventional layer id: "sky". import { Control, ControlForm, ControlSection, type KaleidoscopeControls, } from '../../../src/components/preset-control-panel'; import { CLOUDS_CONTROLS } from './clouds'; export function CloudsForm({ uniforms, onPatch, disabled }: KaleidoscopeControls) { return ( ); }